

Does massive area damage but can be dodged.

On subsequent turns you can choose between detonation or continuing to fly. You cannot detonate on the turn your fire. Cannons: more effective at close range.Armor: increases your ship HP, so you can take more damage.Shields protect the front and sides of your ship, but do not protect the rear, so position your ships carefully. Shields: shields absorb incoming damage, but do not entirely remove it.Other modules will lower speed by a small percent, so sometimes you may need to make a decision between high speed/low damage or low speed/high damage. you ship design is not permanent and can be changed to fit the situation). There are muliple modules on you ship, and you can buy or sell them at will (i.e. ModulesYou can customize your ships at any time given you have the energy necessary. Tight Squeeze: your fighters can move through asteroids.Jump Start: you move first in all battles.Cloaking: stealth modules are always active.Torpedo Boosters: your torpedoes move faster.Reactive Armor: your ships no longer take damage from torpedoes.Naval College: you receive 3 battle cards at a time.Convergent Light: lasers have longer range.Redundant Systems: your ships automatically repair 50% damage per turn.Glide Path: Impulse power now provides 3 moves instead of 1.
#SID MEIERS STARSHIPS IGGGAMES FULL#
Hyperlaunch: your fighters have full initial movement on launch.Repulsors: narrow passages are always open to your ships.Damage Control: you no longer take critical hits.Stealth Torpedo: torpedoes are undetectable after launch.Great Shipyard: reduces repair costs by 50%.Naval Tradition: low morale does not decrease crew effectiveness.Dual Command: you may fire your weapon and take another action or take two actions per turn in addition to movement (note: you cannot fire twice).Intelli-Shields: shields provide full 360 degree protection.
:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/3335788/civ3.0.jpg)
